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	<title>Conceptology &#187; Advertising</title>
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	<link>http://www.monorecords.com/conceptology</link>
	<description>Conceptology is the personal blog of Karri Ojanen, a senior experience architect, usability consultant, creative director and digital marketing strategist. The posts cover a wide area from advertising to corporate culture, mobile technology to social media, and product design to wireframing.</description>
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		<title>The Power of Credit</title>
		<link>http://www.monorecords.com/conceptology/2010/04/14/the-power-of-credit/</link>
		<comments>http://www.monorecords.com/conceptology/2010/04/14/the-power-of-credit/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 19:03:07 +0000</pubDate>
		<dc:creator>Karri Ojanen</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Concept design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Social media]]></category>

		<guid isPermaLink="false">http://www.monorecords.com/conceptology/?p=640</guid>
		<description><![CDATA[What Twitter should've gone for instead of its recently announced advertising model: a trading system for its users.]]></description>
			<content:encoded><![CDATA[<p>Yesterday, <a href="http://www.nytimes.com/2010/04/13/technology/internet/13twitter.html" target="_blank">Twitter announced an advertising model</a> to start creating revenue for the service that&#8217;s grown to 50 million tweets a day without a business model. Firms, at first limited to a few partners like Best Buy, Starbucks and Virgin America, will be able to buy “Promoted Tweets” which will appear on the site’s search results pages, with only one such tweet being shown at a time.</p>
<p>Although Twitter co-founder Biz Stone calls it &#8220;non-traditional&#8221; in<a href="http://blog.twitter.com/2010/04/hello-world.html" target="_blank"> his blog post</a>, the model sounds very similar to Google. Tying ads to only searches will help to avoid upsetting the user base: you won’t see the ads unless you use Twitter to search for something. And at the same time, the advertisers will have at least a vague idea of what you’re interested in.</p>
<p>After having taken such a long time to think of a revenue model that &#8220;<a href="http://blog.twitter.com/2010/04/hello-world.html" target="_blank">puts users first, amplifies existing value, and generates profit</a>&#8220;, I expected Twitter to come up with something way different than this. I anticipated them not to resort to an advertising model for revenue, and instead go for something that would&#8217;ve involved the users in paying for the service.</p>
<p>That kind of system shouldn&#8217;t be created by suddenly forcing users to pay for the basic functionality they now get for free, but by carefully investigating what sort of <em>new</em> premium features the most active Twitter users would be willing to pay for, and combining that with a system that would allow users to earn and give credit for the things they do on Twitter. I myself, as an example of a pretty <a href="http://twitter.com/karrio" target="_blank">active Twitter user</a>, wouldn&#8217;t be excited to pay for the tweets I send, but if I could get new and effective tools for finding more like-minded people to follow me, I could be willing to pay for that. I could also pay for the ability of setting up custom groups for tweeters, and I could see some media companies and journalists, <a href="http://www.guardian.co.uk/media/pda/2010/feb/15/journalists-social-music-twitter-facebook" target="_blank">reportedly using Twitter more and more often as a source</a>, be willing to pay for special features tailored to their needs.</p>
<p>With a credit-earning system in place, the average Twitter user who wants to use a premium feature wouldn&#8217;t necessarily need to flash out his credit card every time he wants access to premium features. Instead, he could use credits that he&#8217;s earned by doing things like favoriting tweets and recommending users to others. Such a system would help drive the further growth of Twitter as well as support the existing ecosystem, where many additional features have already been introduced through 3rd party apps, mashups and community-driven innovation.</p>
<p>Of course, building such a system and then growing its value would take time. It seems evident that some investors and monitors have grown frustrated to wait for Twitter to find a way to start making money for all the publicity and millions of users the service has attracted. It feels like Twitter&#8217;s had to press the panic button and come up with a solution that will appease the investors for the time being.</p>
<p>But that seems incredibly short-sighted. More and more clearly, the biggest challenge that people are facing in the digital age is that it will, if it hasn&#8217;t already, disrupt the traditional business models of so many industries from advertising to entertainment to communications to all media in general. People are forced to look for entirely new models to nurture both business and usefulness online, and in the long term, only those who embrace this current time of uncertainty as a real opportunity and dream up something bigger than just a slightly modified copy of the old will truly succeed.</p>
<p>In the music business, record labels all complain about how illegal file sharing and new digital distros are killing their business. But <a href="http://labs.timesonline.co.uk/blog/2009/11/12/do-music-artists-do-better-in-a-world-with-illegal-file-sharing/" target="_blank">this graph </a>shows that while labels are seeing their profits diminish, artists and promoters are experiencing growth in the amount of money they make from live performances. Digital distribution has opened the door for thousands of small, independent artists who in the past didn&#8217;t have that much chance to get discovered.</p>
<p>I&#8217;m not saying that the future of the music industry is entirely in free file sharing or that it would be easy for Twitter, or any other service, to build a complex system that manages to both credit users for their actions and make real money at the same time. But I&#8217;m saying that look left or right, up or down, it&#8217;s evident that there is a big change taking place, and that change will require us to completely rethink our approach to a lot of the business we do now. Twitter&#8217;s advertising model doesn&#8217;t look like rethinking to me. Instead, it looks like reusing and slightly repurposing something that&#8217;s already been used. And they&#8217;re doing it at a time when the world calls for something much bigger than that.</p>
<p><a href="http://twitter.com/karrio" target="_blank">Karri Ojanen</a></p>
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		<title>Common Sense in the Digital Age</title>
		<link>http://www.monorecords.com/conceptology/2010/03/31/common-sense-in-the-digital-age/</link>
		<comments>http://www.monorecords.com/conceptology/2010/03/31/common-sense-in-the-digital-age/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 15:19:15 +0000</pubDate>
		<dc:creator>Karri Ojanen</dc:creator>
				<category><![CDATA[Ad agencies]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Concept design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Social media]]></category>
		<category><![CDATA[UXD]]></category>

		<guid isPermaLink="false">http://www.monorecords.com/conceptology/?p=564</guid>
		<description><![CDATA[11 things I wish were more commonly shared and understood in this industry.]]></description>
			<content:encoded><![CDATA[<p>Earlier this week, <a href="http://www.emenel.ca/" target="_blank">Matt Nish-Lipidus</a>, a great Toronto-based user experience designer and the co-coordinator of the <a href="http://www.ixda.org/local/ixda-toronto" target="_blank">local IxDA group</a>, tweeted: <a href="http://twitter.com/emenel/status/11270189023" target="_blank">&#8220;Sometimes I feel more like a &#8220;common sense consultant&#8221; than a designer.&#8221;</a></p>
<p>His tweet made me think of a number of things I think should be common sense, knowledge and understanding in this industry by now. I made a list of some of those. Besides Matt&#8217;s tweet, my list is inspired by the <a href="http://www.brucemaudesign.com/#112942" target="_blank">Incomplete Manifesto for Growth</a> by Bruce Mau, and if you end up reading through my list, I encourage you to continue by <a href="http://www.brucemaudesign.com/#112942" target="_blank">reading through Bruce&#8217;s</a>.</p>
<p><strong>Most of what we think we discover now as &#8220;new&#8221; was in fact already discovered before<br />
</strong>Recently, I watched the documentary &#8220;<a href="http://www.objectifiedfilm.com/">Objectified</a>&#8220;, directed by Gary Hustwit who also did &#8220;<a href="http://www.helveticafilm.com/" target="_blank">Helvetica</a>&#8220;. Listening to people like Bill Moggridge talk in the film, I had several moments where I thought that many of the fundamental insights, thoughts and even methodology that people now feel like they&#8217;re discovering as &#8220;new&#8221; in the context of software, interactive media and interaction design where actually already discovered earlier, but in a different context. <em>What&#8217;s hard for people is to take that knowledge and to apply it to a different context.</em> That&#8217;s why, <strong>even if the things we think we are discovering now aren&#8217;t genuinely &#8220;new&#8221;, there&#8217;s tremendous value in rediscovering those things and applying them to the current context.</strong></p>
<p><strong>Clients don&#8217;t envision the future, they inform the present</strong><br />
It&#8217;s way too easy to blame almost every challenge in this industry on the client. <em>Henry Ford said, &#8220;If I had asked my customers what they wanted, they would have said &#8220;a faster horse.&#8221;"</em> If we&#8217;re the experts in this business, we need to be the ones who envision the future of it.</p>
<p><strong>Interactive media works best when it&#8217;s&#8230; interactive<br />
</strong>TV and video still work, books still work, great stories are definitely still great stories. Banner ads may have a purpose and some of the content on YouTube gets hugely popular. But the one thing about interactive, online media that is different to traditional TV, radio and print is that it&#8217;s two-way communication, it allows instant interaction. The best solutions online are those that encourage and use interactivity to the max.</p>
<p><strong>“Design is not just what it looks like and feels like. Design is how it works.”<br />
</strong>That&#8217;s a quote from Steve Jobs. But I wish that it wouldn&#8217;t need to be &#8211; I wish that everybody who develops solutions for interactive media would understand that visual design, technical design and user experience design shouldn&#8217;t be separated. <em>Form and function aren&#8217;t to be divided into separate processes &#8211; they are one.</em></p>
<p><strong>Great design isn&#8217;t based on research alone, it&#8217;s research + intuition<br />
</strong>The great &#8220;big ideas&#8221; of the digital age won&#8217;t come from academic research alone, they&#8217;ll come from intuition, from a real &#8220;design sense&#8221;, from the designers&#8217; and developers&#8217; understanding of today&#8217;s world and the people who consume media.</p>
<p><strong><a href="http://threeminds.organic.com/2009/12/separate_the_problems_and_youl.html" target="_blank">Separate the problems and you&#8217;ll mess up the solution</a><br />
</strong>We are all strategic thinkers, developers, designers and writers, on some level. Of course, we all have our titles and own specific areas of expertise, and so it should be, but when we brainstorm, discuss great ideas and seek for solutions, the technologists, the strategists and the experienceists should all be around the same table. And never mind who ends up leading that process, or who the greatest ideas end up coming from &#8211; arguing about who should lead will only distract us from getting to our common goal: finding the best answer.</p>
<p><em>From <a href="http://www.brucemaudesign.com/#112942" target="_blank">Bruce Mau</a>: &#8220;Growth happens. Whenever it does, allow it to emerge. Learn to follow  when it makes sense. Let anyone lead.&#8221;</em></p>
<p><strong><a href="http://threeminds.organic.com/2009/12/keep_up_your_connection_to_the.html" target="_blank">Keep up your connection to the work at ground level</a><br />
</strong>Without a hands on approach to its business on all levels of management,  the company will lose its touch with the reality. Those at the top level of management should be as connected to the everyday reality of the business as those on the lowest levels &#8211; as much as possible.</p>
<p>If you talk about Twitter to your clients and discuss it with your peers, make sure you have tried it yourself. If you&#8217;re asked to develop the design for a new blog, make sure you&#8217;ve blogged. I find a surprising amount of people in this industry who haven&#8217;t actually used the things they talk about.</p>
<p><strong>Think of not just the media you can buy, but also the media you can earn<br />
</strong>Learn to think of &#8216;media&#8217; in new ways. Don&#8217;t think of just the media you can buy, but also the media you can earn from your audience, if you get them engaged. And then how that media goes back, and gets redeveloped by both you and the audience again.<em> When you&#8217;re thinking of designing an effective interactive solution, think of building an engine, not a billboard.</em></p>
<p><strong>The effort to control will more often lead to loss of control<br />
</strong>An effort to control what is being said about you will most often lead to even more things being said about you. Instead of trying to control the conversation and trying to stop it, see what you can make out of it. When there is a problem, the only way to fix it is to fix it. Stopping people from bringing the problem up will only make it worse.</p>
<p><strong>You need vision first before you can develop passion<br />
</strong><em>&#8220;Social media&#8221;, &#8220;user experience design&#8221;, &#8220;platform solutions&#8221; &#8211; all of those (and many more) are just buzzwords until you come up with a plan.</em></p>
<p>Too many companies have not decided whether they want to conserve the past, define the future, or just turn to others for leadership. They lack vision, but they keep asking their workers for passion.</p>
<p><a href="http://twitter.com/karrio" target="_blank">Karri Ojanen</a></p>
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		<title>Services is the New Advertising</title>
		<link>http://www.monorecords.com/conceptology/2010/02/22/services-is-the-new-advertising/</link>
		<comments>http://www.monorecords.com/conceptology/2010/02/22/services-is-the-new-advertising/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 16:28:55 +0000</pubDate>
		<dc:creator>Karri Ojanen</dc:creator>
				<category><![CDATA[Ad agencies]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.monorecords.com/conceptology/?p=543</guid>
		<description><![CDATA[The opportunity with interactive media is in building compelling, complex, and useful (marketing) machines that convince the audience of the utility of the end product.]]></description>
			<content:encoded><![CDATA[<p>Advertising has largely been about putting together a compelling, catchy, funny, thougthful or otherwise efficient message to convince the target audience to buy a product or a service. It&#8217;s been about &#8220;selling the dream&#8221; &#8211; telling people what it would be like if they had the product, or used the service.</p>
<p>And that idea of what advertising is about also matched the communication technologies that were at hand through the 50&#8242;s, 60&#8242;s, 70&#8242;s, 80&#8242;s and on to the 90&#8242;s. Print, TV and radio are all one-way communication, mass media that can deliver a message to the masses, but doesn&#8217;t expect or allow the masses to easily interact with the advertising there and then, at least not by immediately &#8220;talking back&#8221; to the message.</p>
<p>Now, as we all know (but often still have difficulty utilizing), interaction with online devices has changed what mass media can do. And the audience has changed, too: we live in a post-industrial economy where people, through decades of exposure to it, have learned a great deal about advertising. People have learned to ignore and avoid a lot of it.</p>
<p>Interactive media should, indeed, be interactive &#8211; it should allow people to work with the content they receive. If you give people a service or a tool, a platform for expressing ideas, a way of working with the product or service you are trying to sell, people can get involved in your message, and once that happens, it&#8217;s so much easier for them to understand your offering than if you were just telling and showing something, expecting the audience to listen. Once your audience gets involved in what you do, you become part of their story, and they become part of yours.</p>
<p><strong>That&#8217;s why services is the new advertising.</strong> Instead of just pushing out the message, you now need to build a service or a tool first and give it to people to interact with it in order to get them convinced to buy the bigger product, service or tool from you.  That&#8217;s the new way to &#8220;sell the dream&#8221;. One-way messaging and display advertising will still have its role in creating some awareness, reaching audience in places where it&#8217;s not possible to offer complex interaction, but it&#8217;s not the way of advertising that creates significant brand loyalty or deepens customer relationships anymore (if it ever really did?).</p>
<p>Many people with any kind of history in the advertising industry of the past will argue that developing services and tools and promoting utility isn&#8217;t advertising &#8211; it&#8217;s product design and service development instead. And they&#8217;re right &#8211; what we have got used to perceiving as advertising hasn&#8217;t got to do with complex interactive platforms. But because the old model of advertising isn&#8217;t efficient anymore, and because, in the meanwhile, technology offers us great new opportunities, isn&#8217;t it time to change the old models without worrying about breaking the definition of advertising?</p>
<p>Karri Ojanen</p>
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		<title>Creating Conversation in Copy</title>
		<link>http://www.monorecords.com/conceptology/2010/02/21/creating-conversation-in-copy/</link>
		<comments>http://www.monorecords.com/conceptology/2010/02/21/creating-conversation-in-copy/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 18:46:51 +0000</pubDate>
		<dc:creator>Karri Ojanen</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://www.monorecords.com/conceptology/?p=540</guid>
		<description><![CDATA[Conversational writing makes you sound more natural and genuine.]]></description>
			<content:encoded><![CDATA[<p>A giant sign by the shopping carts near the entrance in an Ikea store reads: &#8220;Grab a cart. You&#8217;re going to have your hands full.&#8221;</p>
<p>Traditionally, such a sign would probably read something like &#8220;shopping carts here&#8221;, &#8220;please find carts here&#8221; or perhaps simply &#8220;shopping carts&#8221;. Or no text at all, but a symbol, like a traffic sign. Ikea, perceived as a company selling simple yet stylish design at affordable prices, has chosen to use conversational language in its communication, incl. store signage, instead of the authoritative, rather impersonal language typically used in traffic signs, public as well as commercial spaces (think of &#8220;no smoking&#8221; and &#8220;please wait behind this line&#8221; instead of something like &#8220;you can put that cigarette away here&#8221; and &#8220;hold on tight, we&#8217;ll be right with you&#8221;).</p>
<p>Online, I remember <a href="http://feedburner.google.com" target="_blank">Feedburner</a> has always featured quite clever, &#8220;chatty&#8221; language throughout the experience on its site (nowadays under Google). &#8220;Burn a feed right this instant&#8221; and &#8220;Sometimes your feed just wants to look good. Spruce it up in the following ways:&#8221;  for instance. Or Firefox after it crashes and can&#8217;t recover the tabs you had open before the crash, says &#8220;Well this is embarrassing. Firefox is having trouble recovering your&#8230;&#8221; It makes it sound like the software (company) is admitting ownership of the problem, instead of implicating the user as the source of the problem, like so many error messages do.</p>
<p>It&#8217;s important to recognize when it&#8217;s most efficient to use conversational vs. more formal language. In an online form, for example, it may be best to switch the language to give directions like &#8220;please make sure to give at least one phone number&#8221;, while the headline of the form can still be written in a more conversational, casual style: &#8220;This&#8217;ll only take you a minute. But it&#8217;ll save you an hour later.*</p>
<p>You can argue that not all companies, brands, or services should use casual, conversational language. And of course, it depends on your target audience, too. But when you look at the world we live in, how our societies and culture have evolved, choosing a conversational style seems to make more sense than ever. In the online world in particular, because it&#8217;s two-way communication, and it&#8217;s all about conversations. It makes sense to talk to your audience like you&#8217;re having a conversation with them, not like you&#8217;re giving them orders or begging them to do something so that the system you&#8217;ve built can work.</p>
<p>Karri Ojanen</p>
<p><strong>More about this in the blogosphere:</strong><br />
<a href="http://www.squidoo.com/conversational-vs-formal-writing" target="_blank">Conversational Writing vs. Formal Writing</a><br />
<a href="http://writeideasmarketing.wordpress.com/2007/07/30/adventures-in-amazing-copywriting-6-creating-conversation/" target="_blank">Creating Conversation</a></p>
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		<title>Out of the Ups and Downs of Campaign Making</title>
		<link>http://www.monorecords.com/conceptology/2010/01/29/a-way-out-of-the-ups-and-downs-of-campaign-making/</link>
		<comments>http://www.monorecords.com/conceptology/2010/01/29/a-way-out-of-the-ups-and-downs-of-campaign-making/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:16:27 +0000</pubDate>
		<dc:creator>Karri Ojanen</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Concept design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Social media]]></category>

		<guid isPermaLink="false">http://www.monorecords.com/conceptology/?p=537</guid>
		<description><![CDATA[Platforms rooted in utility and enabled by technology offer a great opportunity for fostering sustainable growth.]]></description>
			<content:encoded><![CDATA[<p>In advertising, campaigns &#8211; series of messages that share a single idea and theme &#8211; have for decades been the central concept for forming promotional activities.</p>
<p>The advertising industry has been rooted in the idea of the campaign &#8211; that is what agencies, by and large, do. And campaigns come and go, while a few overarching themes in them are constantly refreshed with new pieces of creative.</p>
<p>Now, even as ad agencies have been migrating into the digital space, most of them have continued to approach what they do through the idea of a campaign. And the idea of a campaign is the idea of ups and downs. For when the campaign is running, there&#8217;s media in the market, and the audience grows. But as soon as the media is pulled off, or as soon as all the people have seen the campaign, the audience breaks up and drives off. And then the agency and the client are on to the next campaign again. That&#8217;s what the entire advertising business has been about.</p>
<p>But those who see the future of this business in the digital age are starting to see the rise of platforms. Platforms that are built to last. Platforms don&#8217;t necessarily go into the market with a bang, with lots of media buy, but they grow over time. Platforms are rooted in utility, and they provide something that the customer, the audience, will feel like using, and using again and again. The best and most pervasive platforms become a part of the audience&#8217;s lives. They&#8217;re more like services and tools than a 30-second spot or a clever billboard ad.</p>
<p>And the platform, when it encourages the audience to create and distribute their own content, and aggregates it from various sources, then becomes a media engine for the advertiser: the content, the comments, and overall enthusiasm from the audience feeds back into the platform, which can then churn out the content back to the audience again. And that content is much more real, much more authentic than traditional advertising material, because it comes from the audience itself. That content is what is called earned media.</p>
<p>Some examples of great platform ideas are, of course, <a href="http://www.bestofthe2000s.com/digital-campaign-of-the-decade.html" target="_blank">the Nike+</a>, and, in Europe, the <a href="http://seppala.fi/" target="_blank">Seppälä Supermodel Search</a>, which I myself was lucky to get to help create back in 2006, and the way that HSL, the Helsinki Region Transit Commission, has sourced both utility and marketing material out of its <a href="http://www.reittiopas.fi/en/" target="_blank">Journey Planner</a> and Transit Cost Calculator.</p>
<p>The problem with these platforms to many in the advertising and media buy+sell industry is that they don&#8217;t match the idea that we&#8217;ve had for so long of what is advertising. To envision, design and develop these platforms, it takes a different kind of a team, a different set of talent than what&#8217;s been used in traditional advertising. And it takes a different mindset. The way that people consume media, the way that they connect, is now driven much more by technology than it was before. To develop platforms, a new breed of creative technologists need to get a real seat at the creative ideation table. And, perhaps even more importantly, to make sense of all the different connections, links and experiences across different technologies and devices, agencies need Experience Leads to replace the old definition of Creative Directors. It&#8217;s an opportunity, rather than a threat, for all of us to grow and explore new things.</p>
<p>Sure, old style campaigns will most likely still be made for a good while, as this giant industry slowly changes, just like VHS tapes were sold for a time after the coming of the DVD, but forward thinking individuals and agencies have started to realize the change that is taking place. And this change is driven by the consumer, the audience, who, ultimately, is our real source of income. If we lose the attention of that group, we lose our business.</p>
<p>Change is often scary, but think about it: wouldn&#8217;t it be nice to get away from the ups and downs of the campaign era, and enter a new era of sustainable growth?</p>
<p>Karri Ojanen</p>
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		<title>The Shape of Things to Come</title>
		<link>http://www.monorecords.com/conceptology/2010/01/26/the-shape-of-things-to-come/</link>
		<comments>http://www.monorecords.com/conceptology/2010/01/26/the-shape-of-things-to-come/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 17:13:33 +0000</pubDate>
		<dc:creator>Karri Ojanen</dc:creator>
				<category><![CDATA[Ad agencies]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.monorecords.com/conceptology/?p=525</guid>
		<description><![CDATA[The introduction of every new device and UI increases the need for scalable solutions, ideas and execution.]]></description>
			<content:encoded><![CDATA[<p>Josh Bernoff <a href="http://adage.com/digitalnext/article?article_id=141739">wrote about the predicted advent of the Apple Tablet and the &#8220;new splintered web&#8221; in AdAge</a> yesterday. In the minds of ad agency people, it raises questions about how to make sense of new devices and technologies, and turn them into opportunities while holding on to the old standards of shapes and sizes for online advertising, if possible.</p>
<p>I believe that the introduction of every new device and UI just increases the need for scalable solutions, ideas and executions that can be applied across multiple “channels”, devices, and screen sizes.</p>
<p>Over the next few years, we will move from the idea of millions of computers connected by the Internet, to the reality of one huge computer that is the Internet. Every device will be a window into it. Banners and microsites have been an attempt to continue the traditional advertising era idea of standardized spaces into the digital age, but in the new era, the channel-based thinking of the past just won’t be the winning strategy anymore. What matters now is platform ideas, bigger concepts that, on the idea level, are device agnostic, and can then be scaled and executed on different screen sizes etc to convey the same overall idea and functionality across the board.</p>
<p>It won’t be easy, as there will be no &#8216;one size fits all&#8217; solutions, but hey, when was this business ever easy? And, more importantly, should it be?</p>
<p>Successful agencies will realize that, going forward, this business will be (and it is already) much more about creating utility, producing services and tools than just pushing out effective messaging. And, unlike Josh Bernoff, I don&#8217;t think this means that the Internet is getting splintered. I think it means the opposite: we are getting more connected and realizing that the Internet is the highway we all share, we are just looking at it through different windows at different times.</p>
<p>I don&#8217;t think that the past 15 years was &#8220;the golden age&#8221; of the unified Internet, either, and further on in his article Bernoff points it out as well that the new era is not cause for panic. There&#8217;s no point in trying to undo the changes.</p>
<p>I think for the past 15 years we&#8217;ve been merely learning the basics of what the Internet can bring us, and, for large part, creating interim solutions that have been based on a combination of the past, the &#8220;what we know and understand&#8221;, and the new. Now, moving forward, we are starting to see the real shift, the shift that will change the advertising industry as we know it, as well as many other industries. To me, that&#8217;s not Splinternet &#8211; that&#8217;s the Digital Age, and for those who are already living it, it comes very natural, despite the challenges we face and the speed at which the changes are happening. So instead of trying to force new standards to replace the old ones, jump in and be flexible, modular, fast, and humble &#8211; willing to look at your work with new eyes.</p>
<p>Karri Ojanen</p>
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		<title>There is No Division</title>
		<link>http://www.monorecords.com/conceptology/2010/01/17/there-is-no-division/</link>
		<comments>http://www.monorecords.com/conceptology/2010/01/17/there-is-no-division/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 03:15:32 +0000</pubDate>
		<dc:creator>Karri Ojanen</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Social media]]></category>

		<guid isPermaLink="false">http://www.monorecords.com/conceptology/?p=520</guid>
		<description><![CDATA[Smart brands move away from channel-based thinking.]]></description>
			<content:encoded><![CDATA[<p>News was out this week that <a href="http://www.nma.co.uk/news/cover-story-coke-drops-campaign-sites-in-favour-of-social-media/3008538.article" target="_blank">Coca-Cola and Unilever are shifting their digital focus away from traditional campaign sites and towards community platforms</a>, such as Facebook and YouTube.</p>
<p>The announcement quickly created discussion about whether doing away with campaign sites and focusing presence on existing social media platforms is wise, risky, or threatens ad agencies.</p>
<p>Campaign microsites, like banner ads, are a form of online advertising that, for advertisers and agencies coming from traditional advertising, have been easier to define, plan, control, and measure. It&#8217;s reminiscent of the old order, and therefore easier to grasp.</p>
<p>However, it doesn&#8217;t mean that&#8217;s where the online audience is going. Generating awareness and driving people to the microsite takes effort, and has no guaranteed outcome. People get annoyed when a brand tries to interrupt their online activity with &#8220;incoming messages&#8221;. So it makes sense, then, to go where the people already are: existing, and hugely popular social media platforms.</p>
<p>Coca-Cola and Unilever will undoubtedly benefit from moving away from the old model of buying traffic for short-term experiences, but there is still something here that smacks of old channel-based thinking. People I heard talk about this during the week seemed to think of it as an either-or question: it&#8217;s either sites, or Facebook. From <a href="http://www.nma.co.uk/news/cover-story-coke-drops-campaign-sites-in-favour-of-social-media/3008538.article" target="_blank">the news article</a>, it&#8217;s difficult to tell whether that&#8217;s how Coke and Unilever themselves see it.</p>
<p>In the old, channel-based thinking, there&#8217;s a box for everything. &#8220;Social media&#8221; is one box, and television, banner ad and billboard are others. But in the digital age, that&#8217;s not how things work. The whole of the Internet is social &#8211; <em>people are social</em>. The boxes, i.e. the channels, are connected, linked to each other, and instead of choosing just one, smart marketers need to see how to connect them in a way that interests the audience. If Coke, Unilever, and other brands really get it, they won&#8217;t just do away with campaign sites completely and switch to another channel, &#8220;social media&#8221;, but learn how to best connect them and look at the digital experience holistically.</p>
<p>Karri Ojanen</p>
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		<title>UXD in Advertising, Part 2</title>
		<link>http://www.monorecords.com/conceptology/2010/01/02/uxd-in-advertising-part-2/</link>
		<comments>http://www.monorecords.com/conceptology/2010/01/02/uxd-in-advertising-part-2/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 00:11:04 +0000</pubDate>
		<dc:creator>Karri Ojanen</dc:creator>
				<category><![CDATA[Ad agencies]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Concept design]]></category>
		<category><![CDATA[UXD]]></category>

		<guid isPermaLink="false">http://www.monorecords.com/conceptology/?p=505</guid>
		<description><![CDATA[Agencies entering the digital era need to dare to truly rethink their models.]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago I wrote <a href="http://www.monorecords.com/conceptology/?p=476" target="_blank">a post about the role of user experience designers at ad agencies</a>. The point of the post wasn&#8217;t that agencies should get rid of their UX designers, but quite the opposite: that (user) experience design, and, more broadly, <em>functional design thinking</em>, need to be given a stronger, more holistic role, instead of just adding specialists to try to bring in aspects of UXD to the process.</p>
<p><strong>How Does It Work?</strong></p>
<p>That user experience design should be, on some level, the responsibility of the whole team, and not just one department or person, must sound like common sense to most. The statement that <a href="http://mashable.com/2009/01/09/user-experience-design/" target="_blank">user experience design needs to be integrated into everything the team does</a> is quite easily repeatable mantra. We&#8217;ll get there, if we just keep educating our team about UXD, right?</p>
<p>There is a great variety of different situations, agencies, teams and individuals. The approach where a highly specialized UX designer works together with &#8220;creatives&#8221; who lead other aspects undoubtedly does work in some places. But there are other issues that, in the end, may not be solved by that solution.</p>
<p><strong>CD vs. UX Designer<br />
</strong></p>
<p>Traditionally at ad agencies, the ideation process is led by the creative director together with the copywriter and the art director. They develop the Big Idea: the basis of the advertising product that is then created. As the center of that process, the creative director commonly uses the most amount of power to shape the idea.</p>
<p>That scenario, in and of itself, may not be in direct conflict with the role of a user experience designer. But if people agree that user experience design is multi-faceted and not just about usability, information architecture or any other one, separable and highly specialized field, and if people also agree that user experience design is not a checkbox, not just one step in the process, then doesn&#8217;t it start to sound like the user experience designer also needs to have a more directorial position in the process? And, vice versa, the creative director needs to have a very solid understanding of UXD himself. Andrew Maier wrote <a href="http://www.uxbooth.com/blog/user-experience-designer-vs-creative-director/" target="_blank">a good article about User Experience Designer vs. Creative Director</a> for UX Booth in September, and I recommend it as further reading. What are your thoughts on it?</p>
<p><strong>Traditional Advertising vs. Advertising in the Digital Era</strong></p>
<p>Today&#8217;s best ad campaigns are not campaigns at all: they&#8217;re highly functional, self-sustaining platforms, as testified by <a href="http://www.bestofthe2000s.com/digital-campaign-of-the-decade.html" target="_blank">AdWeek in their choice to award Nike Plus as the &#8220;digital campaign of the decade&#8221;</a>. They&#8217;re more like services and tools, real products, than just effective messaging, like the Big Ideas of the past. If the creative director keeps leading the ideation process to create Big Ideas along the same lines as in the past, while a user experience designer brings UXD-thinking to it, how do the real killer concepts, ideas of functionality, not just messaging, that the world needs today, come up? <a href="http://twitter.com/rp3jim" target="_blank">Jim Lansbury</a> has written a great post about this for Adweek: <a href="http://www.adweek.com/aw/content_display/community/columns/other-columns/e3i719dc07a203bf2eca8f9c4f442495d0c" target="_blank">Goodbye, Art &amp; Copy &#8212; Hello, Idea Engineers</a>, and R/GA&#8217;s CCO Nick Law wrote an excellent description of the situation back in March &#8217;08: <a href="http://creativity-online.com/news/the-next-creative-revolution/125754">The Next Creative Revolution</a>.</p>
<p><strong>Proven Models</strong></p>
<p>The old models of creating advertising are well tested and proven over decades of traditional marketing. There&#8217;s no reason why they should be completely disregarded now.</p>
<p>But a more radical, new model of the creation process, to produce the kind of functional concepts and platforms I described above, has already been proven as well. As an example, <a href="http://www.monorecords.com/conceptology/?p=472" target="_blank">in the Nordics there are agencies</a> whose steady stream of Lions, Eurobests, Webbys and other awards hasn&#8217;t gone unnoticed in North America, either. Many of those agencies and the people they employ didn&#8217;t come from a long traditional advertising background, but have built their work on a different model and mindset.</p>
<p>When I worked in the Nordics myself, in most cases we didn&#8217;t have people with the creative director title. Instead, we had concept designers: ideation leaders who, together with the team, guided the development towards functional concepts while bringing in a strong sense of user experience design and an understanding of interaction and information architecture. Depending on the project and the idea, there were then also other, even more specialized UXD types who were brought in to help work the initial idea more in detail later in the process.</p>
<p>At best at those agencies, we created concepts quite similar to the thinking behind Nike Plus: platforms for interaction with the customer. Concepts like an ongoing <a href="http://www.seppala.fi/?lang=en&amp;domain=fi" target="_blank">online supermodel search for an international fashion retailer</a>, and a <a href="http://villagelife.fi/" target="_blank">game-like fundraising tool for a charitable organization</a>.</p>
<p><strong>Dare to Think Different</strong></p>
<p>Like I said, this may not be the model that, literally taken, works for everybody. But simply taking the old model of advertising and slapping on a new layer doesn&#8217;t work, either. That&#8217;s why people on both sides should dare to rethink their models now. The changes we see in the world around us aren&#8217;t minor. It&#8217;s a major shift. It takes a new mindset to make it work in the best possible way.</p>
<p>Agencies that aren&#8217;t yet fully committed to the pieces of UX design they have started to employ should think of their approach and truly define, what is the value of UXD for them? Once that&#8217;s been defined, they need to decide how to make things work so that everybody gets that value out of the process. UX designers, we need to think of how we can best give that value to the team. How do we contribute to not just user experience design, but idea generation as a whole? What is our role in advertising? How do we define it? There are many answers, not just one, and I think we should all dare to think of at least some. The first post I wrote sparked some interesting conversation &#8211; I would now like to invite you to continue it below.</p>
<p>Karri Ojanen</p>
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		<title>Ad Agencies Don&#8217;t Need UX Designers</title>
		<link>http://www.monorecords.com/conceptology/2009/12/13/advertising-agencies-dont-need-ux-designers/</link>
		<comments>http://www.monorecords.com/conceptology/2009/12/13/advertising-agencies-dont-need-ux-designers/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 05:30:38 +0000</pubDate>
		<dc:creator>Karri Ojanen</dc:creator>
				<category><![CDATA[Ad agencies]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Concept design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[UXD]]></category>

		<guid isPermaLink="false">http://www.monorecords.com/conceptology/?p=476</guid>
		<description><![CDATA[In the digital era, ad agencies need a new breed of creative directors: concept designer types, who are well versed in strategy, UXD, technology and creative.]]></description>
			<content:encoded><![CDATA[<p>User experience designers, information architects, product managers and interface designers of all kinds have successfully found a place in software design. They&#8217;re responsible for the overall consistency and usability of the software products they develop with the team. They come up with best practices, analyses, and expert recommendations that establish guidelines for the designers, developers, and writers.</p>
<p>In advertising, traditionally there&#8217;s been a need to get the customer&#8217;s attention and quickly sell an idea in a limited space and time, on the TV screen, a billboard, or a magazine. The Web has added a lot more to that. Now advertisers have to deal with instant interaction, pages and pages of content to be organized within a library framework, and software applications that can add functionality to the advertiser&#8217;s message.</p>
<p>So advertising agencies have been hiring IA types, user experience designers who can make sense out of the new medium by&#8230; drawing wireframes. The UXD people get to act as subject matter experts who answer questions about usability, state their opinion and POV on the &#8216;experience&#8217; and do occasional testing, maybe extend their work into simple business analysis and creating personas.</p>
<p><strong>An Uneasy Marriage of Old World Creative Thinking and New World Development</strong></p>
<p>In the digital age, many advertising agencies think of their work as a marriage between two different worlds: traditional advertising that focuses on messaging, and software development, which is focused on designing products. Digital is merely a new &#8216;channel&#8217; for advertising &#8211; like television, radio and print before. In most instances, this has been an uneasy marriage. Agencies have kept the old creative director, art director, copywriter triangle that they&#8217;ve had since the days of Mad Men, and tried to slap on a new layer of IAs, UXDs, or digital strategists &#8211; what ever title they&#8217;ve chosen to pick for this group of people supposed to make sense out of digital as new specialists on the team.</p>
<p>But what is the &#8216;user experience&#8217; in advertising? Websites, even when they are just a couple pages for a simple campaign, need to, of course, be usable in the basic sense in order to successfully deliver the message. But on such level, ensuring usability should be the task of everybody on the team &#8211; creative director, designers, writers and developers &#8211; and, increasingly, it is. So what are usability experts still needed for at an ad agency?</p>
<p><strong>Big Ideas Turn Flat in Digital</strong></p>
<p>Many creative directors, even those who have done most of their work in digital, are trained to think of a &#8216;big idea&#8217; as the starting point of the process of creating advertising. In interactive communication, however, the big idea model can lead to a very flat functional concept, no matter how beautifully executed it is in terms of traditional design. In digital media, there is much more than just an image, or animation, and text &#8211; there is a whole layer of functionality, which often doesn&#8217;t get properly utilized by people who are trained to think of big ideas to send out a message instead of a functional concept to offer a service or a tool that aids the message.</p>
<p><strong>Make the User Experience Designer Your Creative Director</strong></p>
<p>The solution is to make the user experience designer the creative director. Not just any user experience designer type, but the kind that can think in terms of <strong>functional concepts</strong>, of which creative design is then a part of. When an ad agency looks for a creative director, they should make sure the person has a solid insight and experience of usability, and an understanding of a user experience designer&#8217;s field of work. This is not yet the norm.</p>
<p>Many digital ad agencies also from time to time do projects, where there is a need for a usability specialist in the role of a subject matter expert, but they don&#8217;t form the bulk of the work, and can usually be handled by a contractor. I&#8217;m <strong>not</strong> saying that there is no need for <em>user experience design</em> or <em>information architecture</em> in digital advertising &#8211; there&#8217;s just no need for a specialized, subject matter expert -type <em>information architect</em>. Instead, there&#8217;s a need for a savvy, functionality-driven creative director &#8211; a concept designer &#8211; who understands user experience design, or a <a href="http://www.uxbooth.com/blog/user-experience-designer-vs-creative-director/" target="_blank">strong creative director + user experience designer duo working in tandem</a>, truly understanding each others&#8217; roles.</p>
<p>Karri Ojanen</p>
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		<title>Digital (Advertising) in the Nordics</title>
		<link>http://www.monorecords.com/conceptology/2009/12/07/digital-advertising-in-the-nordics/</link>
		<comments>http://www.monorecords.com/conceptology/2009/12/07/digital-advertising-in-the-nordics/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 02:24:54 +0000</pubDate>
		<dc:creator>Karri Ojanen</dc:creator>
				<category><![CDATA[Ad agencies]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://www.monorecords.com/conceptology/?p=472</guid>
		<description><![CDATA[We can't create something new by just taking the old and adding a new layer to it.]]></description>
			<content:encoded><![CDATA[<p>Patrick Gardner recently wrote a piece called “<a href="http://adage.com/digitalnext/post?article_id=140742" target="_blank">Why Digital Swedes Are Moving Away From Advertising</a>” for AdAge. He’s an American who’s worked in Stockholm since 1994, and is now the CEO of <a href="http://www.perfectfools.com/" target="_blank">Perfect Fools</a>, known for their award-winning work for Nokia, H&amp;M and Mentos.</p>
<p>In his article, he talks about how the Swedes don’t actually care all that much about advertising. When they started working with the Internet in the ‘90s, they were just excited by the incredible communication and creative possibilities that the new technology enabled, and only later became to be known as the creators of a really great share of the world’s most innovative advertising. And, Patrick writes, now the Swedes seem to be moving away from advertising into developing their own online products and social tools, and specializing in areas like gaming or corporate dot-com development.</p>
<p>The exact same applies to other Nordic digital agencies: having worked through the developments of the industry in Finland myself, I know that the thinking of the people behind the most innovative agencies there is very close to that of the Swedes. Danish agencies have, as well, contributed their fair share to the pool of Lion-grabbing work from the Nordics.</p>
<p>Part of the success of the Nordics can be easily explained: Denmark, Sweden and Finland all share a culture of elegant design, state support for infrastructure (<a href="http://www.techcrunch.com/2009/10/14/applause-for-finland-first-country-to-make-broadband-access-a-legal-right/" target="_blank">Finland recently declared access to high-speed broadband Internet a legal right</a>), and a long line of famous architects, product design and engineering. In broadband and mobile penetration, the Nordics have always been ahead of much of the world.</p>
<p>But the second reason to their success has to do with what Patrick Gardner manages to touch only softly in his post: the (mostly) young and wild Nordic kids who are behind the agencies that have since gone to not only steal the attention at Eurobest but to set up offices in the New World as well, didn&#8217;t come from a traditional advertising background. When they started creating their digital work, they didn&#8217;t think of the traditional model of CD+art director+copywriter, and then add a couple strategists, IAs and developers in the picture. They created their own roles and model of working that is closer to product design and creative software engineering than poster production or scriptwriting. Even when their work turns out to be a YouTube clip similar, in format, to a TV commercial, their non-traditional roots show in both the creative idea and the execution. What they may have lacked in sophistication in message-making, research and measurement, they have always had in sheer creative energy and a realistic grasp of the new digital culture and mindset.</p>
<p>Patrick Gardner&#8217;s post falls a bit short and the conclusions in the end seem hastily drawn. Several people note that in the comments. But I hope that his text doesn&#8217;t go unnoticed in North America. Because even if the Nordic creators can&#8217;t see into the future any better than anyone else, at least they have realized one thing from the start: the future is not what it used to be. It&#8217;s something different. We can&#8217;t create something new by just taking the old and adding a new layer to it. If the media we use has changed, then why not the org chart and the roles as well? And with the ongoing development of the digital tools and culture around us, we will all need to pay more and more attention to long term product development than short term messaging.</p>
<p>Karri Ojanen</p>
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