How-to’s and who-do’s
August 13th, 2009 | Published in Mobile, UXD
There have been plenty of useful articles in Smashing Magazine lately, from a Google Analytics guide to best practices in social network design. But the latest one to hit my radar is this: “How to Create Your First iPhone Application.”
It goes from idea to necessary tools to research and sketching and programming. Submitting your app to App Store and getting it approved by Apple may turn out to be the hardest step, but if you get that done, then there’s promotion of course to get your app noticed by the masses.
Whether you want to try your hands on creating one of the two main kinds of popular apps – social stuff or another fart or burp app or flashlight – or something more “experimental”, and are new to it, Smashing Mag’s guide makes a good read.
Karri Ojanen
About the author
I have over a decade of experience working in digital media, advertising, and digital and social product design first as graphic designer and art director, and then as concept designer - a role very similar to a creative director, but with a stronger focus on user experience design and marketing strategy. I've also worked as project manager, managing projects for clients like Nokia, the world's largest manufacturer of mobile phones. I have gained experience in three different countries on three different continents: Finland, The United Arab Emirates, and Canada. Currently, I work as a Senior Experience Architect at Organic, Inc in Toronto, Canada. I work together with other strategists, creative directors, writers, designers and developers to create experiences that deliver exceptional value to clients and their customers.
Email Karri | All posts by Karri Ojanen
