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Common Sense in the Digital Age

March 31st, 2010 |  Published in Ad agencies, Advertising, Concept design, Interaction design, Social media, UXD  |  1 Comment

Earlier this week, Matt Nish-Lipidus, a great Toronto-based user experience designer and the co-coordinator of the local IxDA group, tweeted: “Sometimes I feel more like a “common sense consultant” than a designer.”

His tweet made me think of a number of things I think should be common sense, knowledge and understanding in this industry by now. I made a list of some of those. Besides Matt’s tweet, my list is inspired by the Incomplete Manifesto for Growth by Bruce Mau, and if you end up reading through my list, I encourage you to continue by reading through Bruce’s.

Most of what we think we discover now as “new” was in fact already discovered before
Recently, I watched the documentary “Objectified“, directed by Gary Hustwit who also did “Helvetica“. Listening to people like Bill Moggridge talk in the film, I had several moments where I thought that many of the fundamental insights, thoughts and even methodology that people now feel like they’re discovering as “new” in the context of software, interactive media and interaction design where actually already discovered earlier, but in a different context. What’s hard for people is to take that knowledge and to apply it to a different context. That’s why, even if the things we think we are discovering now aren’t genuinely “new”, there’s tremendous value in rediscovering those things and applying them to the current context.

Clients don’t envision the future, they inform the present
It’s way too easy to blame almost every challenge in this industry on the client. Henry Ford said, “If I had asked my customers what they wanted, they would have said “a faster horse.”" If we’re the experts in this business, we need to be the ones who envision the future of it.

Interactive media works best when it’s… interactive
TV and video still work, books still work, great stories are definitely still great stories. Banner ads may have a purpose and some of the content on YouTube gets hugely popular. But the one thing about interactive, online media that is different to traditional TV, radio and print is that it’s two-way communication, it allows instant interaction. The best solutions online are those that encourage and use interactivity to the max.

“Design is not just what it looks like and feels like. Design is how it works.”
That’s a quote from Steve Jobs. But I wish that it wouldn’t need to be – I wish that everybody who develops solutions for interactive media would understand that visual design, technical design and user experience design shouldn’t be separated. Form and function aren’t to be divided into separate processes – they are one.

Great design isn’t based on research alone, it’s research + intuition
The great “big ideas” of the digital age won’t come from academic research alone, they’ll come from intuition, from a real “design sense”, from the designers’ and developers’ understanding of today’s world and the people who consume media.

Separate the problems and you’ll mess up the solution
We are all strategic thinkers, developers, designers and writers, on some level. Of course, we all have our titles and own specific areas of expertise, and so it should be, but when we brainstorm, discuss great ideas and seek for solutions, the technologists, the strategists and the experienceists should all be around the same table. And never mind who ends up leading that process, or who the greatest ideas end up coming from – arguing about who should lead will only distract us from getting to our common goal: finding the best answer.

From Bruce Mau: “Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.”

Keep up your connection to the work at ground level
Without a hands on approach to its business on all levels of management, the company will lose its touch with the reality. Those at the top level of management should be as connected to the everyday reality of the business as those on the lowest levels – as much as possible.

If you talk about Twitter to your clients and discuss it with your peers, make sure you have tried it yourself. If you’re asked to develop the design for a new blog, make sure you’ve blogged. I find a surprising amount of people in this industry who haven’t actually used the things they talk about.

Think of not just the media you can buy, but also the media you can earn
Learn to think of ‘media’ in new ways. Don’t think of just the media you can buy, but also the media you can earn from your audience, if you get them engaged. And then how that media goes back, and gets redeveloped by both you and the audience again. When you’re thinking of designing an effective interactive solution, think of building an engine, not a billboard.

The effort to control will more often lead to loss of control
An effort to control what is being said about you will most often lead to even more things being said about you. Instead of trying to control the conversation and trying to stop it, see what you can make out of it. When there is a problem, the only way to fix it is to fix it. Stopping people from bringing the problem up will only make it worse.

You need vision first before you can develop passion
“Social media”, “user experience design”, “platform solutions” – all of those (and many more) are just buzzwords until you come up with a plan.

Too many companies have not decided whether they want to conserve the past, define the future, or just turn to others for leadership. They lack vision, but they keep asking their workers for passion.

Karri Ojanen

About the author

I have over a decade of experience working in digital media, advertising, and digital and social product design first as graphic designer and art director, and then as concept designer - a role very similar to a creative director, but with a stronger focus on user experience design and marketing strategy. I've also worked as project manager, managing projects for clients like Nokia, the world's largest manufacturer of mobile phones. I have gained experience in three different countries on three different continents: Finland, The United Arab Emirates, and Canada. Currently, I work as a Senior Experience Architect at Organic, Inc in Toronto, Canada. I work together with other strategists, creative directors, writers, designers and developers to create experiences that deliver exceptional value to clients and their customers.


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  • Chad Vavra
    "At some point basic psychology trumps design and technology" -- Stephen Anderson
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About Conceptology

Conceptology is the personal blog of Karri Ojanen, a senior experience architect, usability consultant, creative director and digital marketing strategist. The posts cover a wide area from advertising to corporate culture, mobile technology to social media, and product design to wireframing. . Subscribe via RSS »

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