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	<title>Comments on: Social interactions are not designed</title>
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	<link>http://www.monorecords.com/conceptology/2008/11/08/social-interactions-are-not-designed/</link>
	<description>Conceptology is the personal blog of Karri Ojanen, a senior experience architect, usability consultant, creative director and digital marketing strategist. The posts cover a wide area from advertising to corporate culture, mobile technology to social media, and product design to wireframing.</description>
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		<title>By: Karri</title>
		<link>http://www.monorecords.com/conceptology/2008/11/08/social-interactions-are-not-designed/comment-page-1/#comment-32</link>
		<dc:creator>Karri</dc:creator>
		<pubDate>Mon, 10 Nov 2008 16:18:00 +0000</pubDate>
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		<description>Thanks for the comment, Adrian - I agree, social interactions can definitely be studied and mapped, and we can base our design methodology on the insight that the findings give us. A social interaction design framework can be developed and it will serve us all.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment, Adrian &#8211; I agree, social interactions can definitely be studied and mapped, and we can base our design methodology on the insight that the findings give us. A social interaction design framework can be developed and it will serve us all.</p>
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		<title>By: adrian chan</title>
		<link>http://www.monorecords.com/conceptology/2008/11/08/social-interactions-are-not-designed/comment-page-1/#comment-31</link>
		<dc:creator>adrian chan</dc:creator>
		<pubDate>Mon, 10 Nov 2008 16:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.monorecords.com/conceptology/?p=84#comment-31</guid>
		<description>Karri, &lt;br/&gt;&lt;br/&gt;You&#039;re absolutely right that we can&#039;t design the interactions between people -- that kind of engineering would be against any decent person&#039;s principles! But a design methodology can still be developed for a better understanding of the intersection of user psychology, user experience, and application design. And insofar as we ought to anticipate as much of individual user experience *and* emergent social practices, I think a social interaction design framework would serve us well. After all, methodologies are as much a means of structuring our own work and approach, as they are of explaining the user experience (which is something that escapes every product design, ultimately).&lt;br/&gt;&lt;br/&gt;To wit, and I have several papers and slideshows on my site plus the blog, I think there&#039;s a way to map conversations, user to user interaction, user to audience interaction, and social activities (games, etc). And I think we can break down content/information based vs messaging based applications, as well as learn a lot more about the temporality of flow social apps (and others that exchange conventional navigation for a constant stream of activity). &lt;br/&gt;&lt;br/&gt;To the extent that third parties want to use these apps for marketing, pr, or advertising purposes, we have again an interesting opportunity to define terms of engagement. What&#039;s in the future of feed-based marketing? Of product placement in social apps? Of buzz marketing via conversational tools? &lt;br/&gt;&lt;br/&gt;The challenge, to me, is a bit like considering what TV can do, circa mid 1940s. Could they have imagined reality TV, 24 hour news, or fantasy football back then? &lt;br/&gt;&lt;br/&gt;Knowing what the medium does, and how it can move individual users, and audiences, is what makes social media so fascinating. &lt;br/&gt;&lt;br/&gt;Thanks for the post!&lt;br/&gt;Adrian</description>
		<content:encoded><![CDATA[<p>Karri, </p>
<p>You&#8217;re absolutely right that we can&#8217;t design the interactions between people &#8212; that kind of engineering would be against any decent person&#8217;s principles! But a design methodology can still be developed for a better understanding of the intersection of user psychology, user experience, and application design. And insofar as we ought to anticipate as much of individual user experience *and* emergent social practices, I think a social interaction design framework would serve us well. After all, methodologies are as much a means of structuring our own work and approach, as they are of explaining the user experience (which is something that escapes every product design, ultimately).</p>
<p>To wit, and I have several papers and slideshows on my site plus the blog, I think there&#8217;s a way to map conversations, user to user interaction, user to audience interaction, and social activities (games, etc). And I think we can break down content/information based vs messaging based applications, as well as learn a lot more about the temporality of flow social apps (and others that exchange conventional navigation for a constant stream of activity). </p>
<p>To the extent that third parties want to use these apps for marketing, pr, or advertising purposes, we have again an interesting opportunity to define terms of engagement. What&#8217;s in the future of feed-based marketing? Of product placement in social apps? Of buzz marketing via conversational tools? </p>
<p>The challenge, to me, is a bit like considering what TV can do, circa mid 1940s. Could they have imagined reality TV, 24 hour news, or fantasy football back then? </p>
<p>Knowing what the medium does, and how it can move individual users, and audiences, is what makes social media so fascinating. </p>
<p>Thanks for the post!<br />Adrian</p>
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